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The Simpsons: Hit & Run (PS2)

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a b c McCutcheon, David. " The Simpsons: Hit & Run Guide". IGN. Archived from the original on 4 July 2008 . Retrieved 17 December 2008.

The developer, Radical Entertainment, received the rights to create games for The Simpsons franchise when they demonstrated a playable prototype. Radical released its first The Simpsons game in 2001, called The Simpsons: Road Rage. After Road Rage was released, the development team for Hit & Run decided not to create a direct sequel to Road Rage; instead, Radical wanted to steer the franchise's video game series in a different direction by giving the game engine a complete overhaul. The developers felt that everything else needed a new approach, while only the driving portion of Road Rage was worth keeping; [7] in Hit & Run, enhanced traffic artificial intelligence is introduced, which makes computer-controlled vehicles react better to the player's driving. The internal development name for The Simpsons: Hit & Run was simply "Simpsons", as referenced by the executable file of the game. [8] They also decided to add an exploration element to the game to make players get out of the car and navigate the area on foot, so that the game offered a better experience of Springfield. [7] ELSPA Sales Awards: Diamond". Entertainment and Leisure Software Publishers Association. Archived from the original on 19 May 2009. a b c Navarro, Alex (15 September 2003). " The Simpsons: Hit & Run Review (GC, PS2, Xbox)". GameSpot . Retrieved 21 August 2016. a b c d e Torres, Ricardo (5 September 2003). "The Simpsons: Hit and Run Preview". GameSpot . Retrieved 20 August 2016.

Full Price Guide for The Simpsons Hit and Run (Playstation 2)

Scalzo, John. " The Simpsons: Hit and Run (Preview)". UGO Networks. Archived from the original on 23 January 2008 . Retrieved 17 December 2008. DJ Dinobot (16 September 2003). " The Simpsons: Hit & Run Review for PS2 on GamePro.com". GamePro. Archived from the original on 12 February 2005 . Retrieved 21 August 2016. Gameplay [ edit ] Hit & Run (top) and Grand Theft Auto III (bottom). Hit & Run, inspired by the Grand Theft Auto series, shares some similarities with the games, including the radar, and a strong focus on their driving aspect.

a b c d Navarro, Alex (13 November 2003). " The Simpsons: Hit & Run Review (PC)". GameSpot . Retrieved 21 August 2016. give credit or complaints to [email protected] Vivendi Universal Staff (2003). The Simpsons: Hit & Run Instruction Booklet. Vivendi Universal Games. pp.19–21. Marriott, Scott Alan. " The Simpsons: Hit & Run - Review". AllGame. Archived from the original on 11 December 2014 . Retrieved 29 March 2017.a b c d Kinnear, James. " The Simpsons Hit & Run Interview". Gamers Hell. Archived from the original on 15 June 2011 . Retrieved 17 December 2008. Development of The Simpsons: Hit & Run began in late 2001 as a spiritual successor to Radical Entertainment's previous game The Simpsons: Road Rage. Production was extensive, as the team sought to differentiate the game from Road Rage, deeming that their new entry in the franchise required a different direction. The game was heavily inspired by the Grand Theft Auto series, and the development team re-purposed the open-world design and nuanced character development for the game. This encouraged collaboration with the show's writers and cast, who helped to craft the story and dialogue. It was released in September 2003 for the GameCube, PlayStation 2, and Xbox. It was then ported to Microsoft Windows two months later.

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